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Battletech flashpoint cheat engine
Battletech flashpoint cheat engine












Yes, some of the others can be accomplished by solely focusing on the primary objective and then bugging out, but they don't RELY on it. To me, these are incredibly FUN missions because the mechanic isn't about 'kill the enemy first, finish the objective later'. Again, it's usually the case that I make it to the extract point with 0 or 1 round remaining.

battletech flashpoint cheat engine

Then it's a matter of figuring out where the extraction point is and sprinting there with my heavies. This usually gets me to the farthest beacon with no time to spare (i.e. The heavies go to the closest beacon location while the mediums each race towards the farther beacon locations. In all 3, I've had a Kintaro, another medium, an Orion, and a Catapult K2. Having run 3 different Target Acquisition missions (excluding the Target Acquistion mission in the Flashpoint), I can say with absolute certainty that they are winnable and, at least for me, relatively easy to do without lights. However, your strategy sounds even better, and extremely sound, so I'll surrely try it right away whenever I get a Target Acquisition mission, if I find out that my previous hypothesys doesn't work! However, as far as I remember from the previous Twitch streams, simply being within a spot zone at the end of your turn does count against the 2-turns hold position needed for activating the beacons moreover, IIRC, you do not need to be actually still within the spotter zone… you might move your mech IF you remain within the zone’s boundaries – so you might be able to jump up nearly on-spot within such zones, and with 8-JJ mechs you should get a lot of EVASION chevrons wich should help you to survive the next round’s enemy volleys, and then move to the last spotter zone in a rush. Of course, on turn Two you will have to stay put and Brace, but the next turn both beacons will have been activated. I haven't downloaded FLASHPOINT yet, as I'm on business trip and will get home only tomorrow night, so my following thoughts might very well be simple (and partially or totally wrong) strategy hipothesys BUT, IIRC, Light Mechs act on Initiative mark 4, which should mean that using very fast lights such as Spider or Locust, with maxed armor, max JJ and ++ Hit Defense Gyro you should be able to reserve the whole Lance until Initiative mark 1, then sprint or jump into 2 spot zones on Turn One. Anyone have some answers?Īs for a fix, less assault mechs, or longer time limit, (12-16 turns if they don't touch the mech spawns) or guarenteed backup would all make the mission possible. so I gotta ask, did the devs even bother play testing this? you'd think someone in the beta for Flashpoint would have been like "hey I found unbeatable levels, you might want to fix this before launch." I'm not even all that mad, and i really like the DLC over all, but my curiosity is getting the better of me here. This is not a case of come back when I'm stronger and try again, it is a case of the level cannot be beat. I want to make it clear, this is on an iron man save file that has beaten the main campaign so I literally have the best mechs in the game. I've run this mission three times, and the only time I beat it was when all of the enemy mechs were medium and heavies, not assaults and heavies and the game spawned in an allied lance of fire support mechs with lots of LRMs.

battletech flashpoint cheat engine

In effect, you have six turns to plant your metal robot butt on the beacon sights while 12-16 heavy and assault mechs unload on you beacuse if you start on turn seven, you lose.

battletech flashpoint cheat engine

The issue is that these beacons are out of mutual supporting range, so your mechs must split up to reach all of them in time, and there are 12 to 16 assault and heavy mechs on the map who really, really, want to kill you. something else happens and then the mission is completed. Each beacon requires the mech to stand in a very small area for two turns. There is a heavily defended base and you have 8 turns to plant 3 beacons around it. However, after installing Flashpoint, I have been handed two missions in the span of about 12 hours that are literally impossible. There are very few missions that I find to be to difficult to complete, and those that are to difficult are usually because the enemy spawns within LOS of a base and shoots down one of the buildings before you can move a mech between them and the base. So I've played Battletech for about 200 hours, and I think I'm pretty well versed in the nuaces of the game.














Battletech flashpoint cheat engine